May Update

posted May 5, 2010, 12:52 PM by Darien Caldwell
Things  have been quiet here on the site, but that doesn't mean we haven't been hard at work. :) I wanted to take the time out to update those who are watching and let you know about some progress and achievements we have made in regards to the release of Logos Cards. 

As I'm sure you've all seen, We have the trailer for the game up on Youtube, take a peek if you  haven't done so already.

Our Betadroids (thats what we call our beta testers) have been hard at work, trying the quickly updating game elements as we push through their bug reports, ever moving toward our goals for stability and functionality for release. Many, many thanks to our testers!

One of the biggest challenges we have faced during development is stability on the in-world side of things. The ever changing grid and sim conditions one can find oneself in can make predictability tough. However, with some recent upgrades that Linden Lab made to the LSL scripting language, we have finally been able to reach a level of bullet-proof operation we can be proud of. 

Our back end services were recently re-written by Yours Truly after studying some technical materials provided by Google's developers, as we are running all of this off of Google's App Engine, a very nice platform I have come to appreciate.

Oni has been away on a much deserved trip, I continue to work on my part of the development, and once Oni returns we can then start moving into the final phase before release. 

I appreciate everyone's support as we make strides to get this game off the ground.  Until  next time!                    - Dari