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Gameplay Guide


The Game

LOGOS is played by two players. Both of them each start with 100,000 Hit Points and it is their objective to reduce the Hit Points of their opponent to 0 first.

 Phase 1:
 At the start of a new round, players get new cards. Every Card Slot that is currently empty is refilled with one card from the deck of the player.
A player can now send a card to the Backup Slot, if possible.
To move on, every player has to send one of his cards into battle. If the player doesn't have a single card that is playable, all his Card Slots will be emptied and he will be defenseless for this round. This is known as
LockDown.

 Phase 2:
 After both players have sent their cards, these cards are revealed and all effects that the cards may possess are processed.
After this the battle direction is determined. Both players have three options now:
  1. They may call a card from their Backup Slot if they have one; In such a case all new effects get processed before the battle direction is calculated anew.

  2. A player can attack/defend according to the battle direction and damage is applied, if necessary.
    If no damage occurs (due to being blocked, etc), and both cards are of the same Element (color), the defender is granted a Counter Attack. The play continues, with the Attack/Defend roles reversed.

  3. A player may resign at this point. Resigning counts as a Draw for the person who resigned.


The Game Interface

LOGOS is played in Second Life using a so called HUD (head up display). It consists of two SL items that have to be worn and will add a display of the hand dealt to you as well as some other elements to the screen.


The Main-HUD


The Main-HUD is what you will be using most. It has three noteworthy areas:

I.) The Status Area. The Status Area contains the Game Button and status information on cards. The Game Button is the round red button in the upper left corner. You can click it to access the game menu at any time to access various features of the game. This is also where a detailed view of cards you have clicked on will appear.

II.) The Backup Slot. This is where you can store a Backup Card for later use during the game. It has one orange button that will light up whenever it is possible to play the Backup Card. Backup Cards will be discussed in detail shortly.

III.) The Card Slots. Every active Card Slot holds one card. In the illustration you can see three active Card Slots on the screen. During the game this number can change, so it is possible to have a maximum of 5 active Card Slots, or a minimum of 2.
Every Card Slot has two buttons: The orange button will light up when it is possible to send a card into battle. The green button will light up whenever it is possible to send the card to the Backup Slot.
If you click on the card in the slot once, the card's stats will be displayed in the Status Area. If you click a second time, the stats will appear in simple text above the card (in case the texture hasn't yet loaded).

The menu that can be called using the Game Button requires a more detailed view:

The main menu


 1.) Logging   2.) Print Log  3.) Web AutoAuth™
You can disable/enable the text-system of the game. If enabled, the game will display text, explaining every step of the game using words. Advanced players can chose to disable this feature and will only get attack information at the end of every round. Should you chose to disable the log, you can use this feature to print out the last 30 battle events that are stored, in case you wish to see what occurred during a recent play. Quickly and Securely logs you into your private section of the Logos-Cards.com website without requiring you to type in any login. Here you can do some management on your deck while it's loaded into the HUD. Logging in without AutoAuth™ is possible, but you'll need to remember your password.
 4.) View Status  5.) Update  6.) Help
This feature will display a few pieces of information. How many cards you have loaded into the HUD, the name of your current deck, the names of players nearby who are also wearing the Logos HUD, and your HUD version and free memory stats. You can use this to check if your current game HUD is up to date. If not, you'll be directed where to go or what to do to obtain your free update. Will quickly forward you to this area of the website.
 7.) Start Battle  8.) Load Cards  9.) Eject cards
Clicking this will give you a list of players that are currently available in your surroundings. Click any name to issue a challenge to them. A challenged player can either accept or decline, if he accepts a new battle will start.
To play you must have a minimum deck of 25 cards. Loading cards is an easy proposition: Rez (drag from your inventory and drop) your chosen cards onto the nearby ground. Once you have your cards on the ground around you, pressing this button will load them into your deck. This is used to remove all cards from your current deck and deliver them to your Second Life inventory. The cards will then be available for showing, trading or selling to other enthusiasts.


The Battle-HUD


The Battle HUD is where the action is, where you go head to head with your opponent. It displays a lot of information about both players, so let's go over it in detail.
 
The Game elements on the left half relate to your own battle status. The Game Elements on the right half show your opponent's battle status. In the Center are some controls. And of course there are the two cards played against each other, which are only revealed once both players have made their card selection.

 I.) The Combo Counter. The Combo Counter displays the Element Type (color) of the last three cards played in previous rounds. This Combo Counter may also be modified by some Card Effects.

 II.) The Effect Panel. These two ports display the effects that are currently affecting their respective player.

 III.) The Slot Trackers. The five blue panels are lit as you gain Card Slots, showing how many active Card Slots each player has. Below that, the green panel (with two arrows on it) shows the status of the player's Backup Slot. This particular tracker is only functional during the battle round however and remains dark until both players have selected their cards.

 IV.) The Battle Controls. The Main Button in the middle Will display Attack or Defend, depending on which way the battle direction has turned. (see The Rules for more on this.)  The arrow will display, symbolizing the battle direction. The smaller button above the Main Button is the Resign Button. And lastly at the bottom is a button to call your backup (identical function to the orange button on the backup slot.)

V.) The Hit Point Display. If the Hit Points of a player fall below 25,000 they enter Critical condition and the numbers are displayed in red. If their Hit Points fall to 0, they lose.