Recent Announcements
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Oni featured as a Guest Games Blogger
Posted Nov 22, 2011 8:21 PM by Darien CaldwellAs part of a series of Guest Bloggers focused on gaming, Linden Lab asked our own Oni Horan to share some insights into LOGOS Cards with the residents of Second Life.You can read the blog post here: -
Quantum Power
Posted Mar 16, 2011 9:05 AM by Darien CaldwellAs you are probably aware, a couple of cards in series beta contained a mysterious black combo color. Many of you speculated that we would introduce new black cards somewhere down the road, but that is not quite it.
The color represents Quantum, an undefined state that is triggered when you fill your combo counter with one certain color and then play another card of that very same color. This will cause your counter to overload and you will receive a black quantum spot.
This new mechanic will have a small effect on anyone who tries to play many cards of the same color, but more specifically it will allow you to play cards that have a black combo requirement from today onward. Not only will this allow us to create cards that require longer combochains in the future, it will also open up new tactics for anyones deck, because you can get a quantum state with any color you desire. Looking at our first three quantum cards, you can put these into all kinds of decks, so we hope you will enjoy experimenting until we release more cards of this kind.
Keep in mind that for this update you won't have to replace your HUDs in world. Also feel free to head over to our forums for some discussion on the topic! - Introducing... what exactly? Posted Mar 15, 2011 9:53 AM by Oni Horan
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HUD Version 1.06 REQUIRED UPDATE!
Posted Jan 20, 2011 7:21 PM by Darien CaldwellThis update is a security update. All older huds have been completely disabled and will FOREVER LOSE any card that is loaded into them. DO NOT LOAD CARDS INTO THESE OLD HUDS. WE WILL NOT REPLACE ANY CARDS YOU LOSE THIS WAY, EVER.We have also reworked the card loading system after gathering data from the 1.05 Debug mode introduced, and completely reworked loading. I am confident this will resolve 95% of the loading issues people have been experiencing.The Release Notes:v1.06- Due to a compromise in security, all previous hud versions are permanently disabled.
- YOUR CARDS STORED SERVER-SIDE ARE SAFE. ATTEMPTING TO LOAD CARDS INTO *ANY* HUD OLDER THAN THE NEW 1.06 WILL RESULT IN THEIR PERMANENT LOSS! DO NOT USE THESE HUDS FOR ANYTHING ANYMORE. Upgrade your HUD.
- New Card Loading code has been deployed to address recent issues with card loading.
- New backend features and security features.
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LOGOS Update 1.05 is Live!
Posted Jan 16, 2011 10:26 PM by Darien CaldwellThe wait is finally Over! A lot of work has gone into this feature and stability release. However, we haven't forgotten about the players and their needs. We have included some of the most requested fixes and changes too. So head to the Update Satellite in BorgBeef and get your free update today!The Release Notes:v1.05- NEW! Changed minimun deck size to 30.
- NEW! Changed maximum deck size to 55.
- NEW! 5 New DEMO cards have been added to the LOGOS universe. All players will get these cards in the update pack!
- Upgraded the card loading encryption for greater reliability.
- Fixed the Berserk Effect. It now takes effect on the target *only* if the target has health down to less than 25%.
- Added some debug features for troubleshooting purposes.
- Fixed a rare race condition when ejecting cards soon after loading them.
- Fixed an issue where cards would generate a "duplicate" message when loading, but they aren't really duplicate.
- Added HUD support for Multi-Card Eject.
- Rewrote the card Transfer system (Server <--> HUD) for greater reliability and to support future features.
- NEW! You are now told how many XP points you earn after a match.
- Fixed a rare conditions where the Swap effect could UNDO itself if a backup was played against it.
- Added new upcoming features. ;p
Neurograph Changes:- NEW! Touching the Neurograph gives you a list of LOGOS Players in the current sim. You can see their level and if they are currently in a game! If you have Viewer 2.xx, their name is clickable, and will open their profile directly.
- Added new 'to White' and 'to Purple' effects to Neurograph.
- Added new sound effects for Color Change and Berserk.
- Fixed a visual issue with the Minimize Neurograph Display.
- Added new upcoming features. ;p
Website Changes:
- Reduced website single-card return delay from 30 seconds to 10 seconds.
- Web Card view now shows the current count of cards in the HUD.
- Added support for in the sim game tracking (see Neurograph).
- NEW! Your web Control Panel now shows your In-Game Email address, and allows email forwarding to be turned on/off.
Tournament Board Changes:- Updated to support Berserk properly.
- Added new upcoming features. ;p
- NEW! Board can now check for updates from the menu, same as the Main HUD can.
- NEW! The owner can now configure Win Notifications. This provides a notice of who won to the owner and/or people watching the match. The owner can choose between Whisper, Say, Shout,Owner Say, or No Message.
REMINDER: Older Alpha cards will no longer Load into the HUD. We will have an exchange program SOON!As Noted: The Tournament Board has also been updated. If you own Tournament boards, Please use the NEW Tourney board updater OR IM Darien Caldwell for a Tournament Board Exchange. The old Tournament Board will NOT function properly with the new HUD Update.
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